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Long-range ocean simulation

Long-range ocean simulation

One of the big problems with volumetric effects, as well as ocean simulations, is the amount of computer resources they use, which becomes lethal in the case of long-range shots. From an interesting tutorial comes the answer, and here is a test video using a small portion of an ocean simulation replicated onto an infinite plane. Thanks to the magic of the Denoise node... with only a few samples the job is done.


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